My company Huikea Experience released our first game Facetap last week. It’s a fun casual game about faces of your Facebook friends. Get it to your iPhone from the App Store.
However, Facetap is not the only thing we’ve been doing, today we are demoing our underlying technology at MobileDevCamp.
We have build a domain-specific language on top of C++ to easily define, control and mix animations, music, asynchronous events like user input and network requests. It allows rapid development of visually rich networked applications.
Implementing quality user interfaces is time-consuming process, usually taking a major portion of development time of any service or application. In game development, which is a creative iterative process, this is even more true. Server-side technologies and practices have been developing very fast and allow you to do amazing things quickly, but progress in user interface programming technologies has been much slower. Our technology tries to help with that pain point.
Currently our technology runs on iPhone OS, but it’s written in a platform independent way and we will be porting it to other major smartphone platforms in the future.
Come to MobileDevCamp today to discuss with us!
