Archive

Archive for March, 2009

Leaks & Zombies – an intro to iPhone memory management

March 10th, 2009

In addition to the Platform = Stage – How to choose a mobile development platform talk I gave in MobileDevCamp Helsinki, I gave a short BarCamp presentation about iPhone memory management practices titled Leaks & Zombies. It’s a more technical presentation, targeted to novice and intermediate iPhone programmers.

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MobileDevCamp slides: Platform = Stage

March 10th, 2009

Here are slides of a talk that I gave a few weeks ago in MobileDevCamp Helsinki. It’s a modified version of a similar talk that I gave in Slush Helsinki conference last fall.

Talk discusses an important changes that happened in a mobile business in 2008. It discusses what problems iPhone’s AppStore solves – namely distribution and payment problems – and what it doesn’t – marketing. Compared to a talk gave in Slush Helsinki, this version doesn’t include a part discussing mobile web and HTML 5.

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Enthusiasm vs. Hype. True offline virality of Travian

March 4th, 2009

Have you ever heard of Travian? No? That’s what I thought. Have you heard of Second Life? Probably.

Travian is a browser based free strategy game, a phenomenon that almost nobody has heard of.

But look the graph below. That is what we call true virality: almost zero news about Travian anywhere, but it’s growing steadily and it’s big. People join Travian because they heard about it from other people, who are so enthusiastic about it to recommend it to a friend.

Travian vs. Second Life. Enthusiasm vs. Hype

Check out also these:

Despite the hype everywhere, Twitter is just catching up Travian

And let’s put things to a perspective, Travian vs. Jesus.

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